Steam Desktop and Steam Deck stable update released with various fixes, plus tweaks to the download UI
Liam Dawe ・ 2025-04-02 ・ www.gamingonlinux.com
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Valve released and then rereleased a fresh stable update to the Steam Client for Desktop and Steam Deck with a whole bunch of fixes and improvements.
The initial launch came with some problems on both Desktop and Steam Deck. The rereleased update fixes a "display issue on game details page for games with queued updates" across both. But for Steam Deck, there were bigger problems with these two issues quickly getting solved:
- Fixed TDP and GPU clock performance settings not working.
- Fixed crash loop at startup when Wifi Debug Mode setting is enabled.
As for the rest of the stable update this was specific for the Steam Deck:
- 'Enable Steam Play for all other titles' is always enabled on SteamOS, updated the UI accordingly to stop showing a non functional toggle.
And all these apply across all supported systems:
General
Big Picture
- Fixed brief layout shift of elements (one or two frames) when navigating back to the library section.
- Fixed Steam Client window focusing multiple times on startup.
- Fixed Update News window being covered by Steam Client window at startup.
- Fixed notifications displaying in wrong position in some games.
- Fixed some instances where windows fail to render after display events.
- Fixed game content switching from private beta to default branch in some cases
- Fixed child accounts in a family getting additional playtime after switching to offline mode.
- Fixed in-game friends sometimes not showing up in the "Friends Who Play" section of the game details page.
- Improved accuracy of download progress and time estimates. Accuracy will improve over the course of more downloads.
- Improved consistency and clarity of download/install/update UI:
- Byte counts, when displayed, refer to the number of bytes to download.
- Progress bars and percentages, when displayed, refer to the total progress of the install/update, which includes work before, after, and during the download. The exception is the top (blue) progress bar on the downloads page, which shows the bytes downloaded.
- Time remaining estimates refer to the total progress of the install/update. These estimates will be very rough at first but will become more accurate as Steam learns more about the performance of the user's network and disks.
macOS
- Fixed issue that could allow the keyboard to cover the target text area when summoned from a game.
Linux
- Added Steam Overlay support for games using HDR rendering.
Remote Play
- Improved the download speed of Steam client updates.
- No longer applying compatibility tool filtering to shortcuts.
- Fixed a rare issue where non-steam Protons could get assigned an incorrect compatibility tool.
- Fixed initial positioning of dropdown menus.
Steam Input
- Fixed controller input when streaming S.T.A.L.K.E.R. 2
- Fixed sending a Remote Play Together invite from a VR game streaming to a headset
- Fixed crash when using DualSense controllers, related to gyro timestamp calculation.
- Fixed adaptive trigger effects with the DualSense Edge controller.
Sources: Desktop Changelog | Steam Deck Changelog
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